With the recent announcement that Valve would be releasing Left 4 Dead 2 just one year after the first one, we’ve all been a bit shocked. So, stop sending us e-mails, here’s our opinion. I’m not too fond on giving personal opinions in public, but hey… this is a blog after all. We found a fix for the model browser bug, see the comments if you want to know what to do, since ydna summed it up for us.įace it, everytime you’re beginning to get ‘famous’ in a way or another, everyone starts to ask you what’s your opinion on everything. These folks are building a promising campaign around the Resident Evil universe and they seem to know what they’re doing. And if you think this news is a bit poor, head over to the Bioh4zard 2 website. The third map is finished, the fourth is progressing quickly and the fifth too. The forest (first map) is finished, the manor (second map) is nearly finished, we’re currently editing its navigation mesh. We’re getting back to work, even if Valve seems to hate us, poor Left 4 Dead mappers, since they broke the SDK (again) and left the model browser lying in pieces since the last update (using the regular SDK).ĭuring the last week, each one of us worked hard. Geoffroy and Nicolas just finished their school year and I’m back from a little mapping rest. It’s been a while but that’s it, the campaign is back on the rails. It’s been a while since we last updated this blog with real content about the campaign and not just some random banter.
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